Players spawn into a air lock system of what is assumed to be a section of a spacecraft. The server operator of the server can switch there gamemode to 1 (creative) to gain access to the admin lobby. Once in the admin lobby the operator has the options of selecting a score limit an team selection method; either random or selectable. If selectable teams are choose upon start of game in the main lobby 2 air locks will slide open and players will have the ability to chose their teams by going to either side (red or blue). Game begins when all players have a team.
The gameplay field is a 4 spoke design with both upper and lower lever platforms. In the center of each wall there are portals contenting one side of the gameplay field to the other. While in the game is in play gravity is reduced and players are able to jump from one platform to the other and up and down if needed; ramps are available to select platforms if needed.
The game is over when selected score limit is reached. Points are awarded for player kills per team.