A multiplayer tag based map where an "IT" player is selected at random and punches other players to either transfer the "IT" status or immobilize the player in a frozen state. The world includes 4 selectable playing fields and customizable game settings.
System - Freeze Tag, Elimination Tag, Hot Potato
Map (small -> large) - Mall, Playground, Library, Forest
Mall: an enclosed room of 3 hallways in the theme of a shopping mall (Size: Small; 3 - 6+ players)
Playground: an outdoor playground and picnic area. (Size: Medium; 3 - 8+ players)
Library: an enclosed room of many obstacles in the theme of an library. (Size: Medium; 3 - 8+ players)
Forest: an enclosed dark room of a forest with many levels, hazards and hiding spots. (Size: Large; 5 - 15+ players)
A player is selected at random to be IT and after a 2 second delay has to tag everyone frozen before the configurable time limit. None IT players can Tag each other to remove the frozen status. Game is over when all none IT players are frozen or time has elapsed.
Configurable's: GameDuration, PermaFreeze/TempFreeze, & Freeze duration (used only by TempFreeze)
A player is selected at random to be IT and after a 2 second delay is able to tag another player to transfer the IT status to them. Each player is given a configurable personal clock that ticks down each second will they are it and once they drop below 0 they are transferred to Spectator and a new IT is selected. The game is over when all but 1 player are eliminated.
Configurable's: Elimination Time
A player is selected at random to be IT and after a 2 second delay is able to tag another player to transfer the IT status to them. A configurable round duration ticks down each second until it drops below zero. Whomever is IT at the end of the round are transferred to Spectator and a new round is started with a IT selected. Rounds are based on player count and will continue to increment until all but 1 player is left.
Configurable's: Round Duration